Dev Log 11/27/2022

  • There was an issue with my player character movement controller so I fixed it by updating the rotator so that it doesn’t flip the movement of the input from the player.
  • I created some basic AI functions for the monster and added a placeholder model so I have something to be afraid of as I make the game.
  • I added a random movement/patrol function that takes the enemy’s current location and then projects a radius that a random location gets chosen. When the monster moves to that location it stays there for a few seconds and then runs through the AI tree.
  • There is also a basic chase feature that points the monster in the direction of the player and moves to them at a faster pace than the patrol.
  • I also added a test level to test out features of the game as I make them.